


Brehn | Ganze Ziegelmauer Wandmural Lichtfarbe Vlies Wandkunst für Wohnkultur, Maßgeschneidert
Marsoni
M251S
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Friday, May 29
Brehn | Ganze Ziegelmauer Wandmural Lichtfarbe Vlies Wandkunst für Wohnkultur, MaßgeschneidertFarbe: Helles Grau Helles Orange Helles Grau Braun Ziegelrot Stil: Industriedesign Material: Vlies Gre: 602 cm x 401 cm 500 cm x 350 cm 500 cm x 300 cm 407 cm x 254 cm 366 cm x 254 cm 300 cm x 244 cm 312 cm x 221 cm 244 cm x 168 cm 208 cm x 147 cm 147 cm x 97 cm Breite der Installation: 602 cm 500 cm 407 cm 366 cm 300 cm 312 cm 244 cm 208 cm 147 cm Muster: Struktur und Oberflche Besonderheiten: Fleckenresistent Hhe: 401 cm 350 cm 300 cm 254 cm 244 cm
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4.6 ★★★★★
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★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in.
The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity.
Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025
★★★★★ 5
Easy to follow
Format: Paperback
My children are able to follow along. Directions aren't too simplistic nor too complicated. Good for adults too. They are using the skills they learned and adding new ones. Happy with this purchase.
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Reviewed in the United States on May 27, 2023
★★★★★ 4
Maybe Outdated
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I got this for my brother who is attempting to make a game in Roblox. He said a bit of the information doesn't match the current game-making system, but that the book does have a lot of good information regardless.
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Reviewed in the United States on November 26, 2025